FiveM Development
Custom scripts, MLOs, and full server builds for QBCore, ESX, and standalone frameworks.
What we do
We build custom FiveM content — resources, MLOs, maps, and full server setups — for QBCore, ESX, and standalone frameworks. Because we operate our own roleplay community, everything ships already tested against a live player base, not just a local dev server.
Create a free OpsLab Systems account, then open a ticket describing what you need. It's routed straight to us and stays in sync with Discord, so nothing gets lost between messages.
Open a FiveM Development TicketHow it works
Scope
Tell us the framework, the feature, and how it should behave in-game.
Prototype
Core logic built and tested privately before anything touches your live server.
Integrate
Wired into your existing framework, permissions, and database structure.
Playtest
Tested under real player load, not just solo — where most scripts actually break.
Deliver
Resource handed over with docs, or installed directly if we manage your server.
Starting points
Every job is scoped and quoted for what you actually need.
Single Script
One feature or system built to spec.
MLO / Map
Custom interior or map edit.
Full Server Build
Framework setup through to launch-ready.
Frequently asked questions
Do you work with ESX and QBCore?
Yes, plus standalone builds for servers not running either framework.
Can you fix scripts someone else wrote?
Usually — we'll review the code first and tell you if a rebuild is the better option.
Do you host FiveM servers too?
Yes, through our Hosting division — game server hosting alongside script development.
Ready to start?
Open a ticket and describe what you need — it goes straight into our queue and stays visible from first message to done. Prefer email? ewan@opslabsystems.cloud